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SUMMARY:The Mississippi Gulf Coast Mahjong Classic
DESCRIPTION:The Mississippi Gulf Coast Mahjong Classic\n\nFriday\, August 21st- Saturday\, August 22nd\, 2026\n\n\n\nJoin us for the Mississippi Gulf Coast Mahjong Classic presented by the Pass Christian Chamber of Commerce! This will be a day of friendly competition\, connection\, and coastal charm! Whether you're a seasoned player or just looking to enjoy a relaxed game with friends\, this event offers both competitive tournament play and a laid-back social play option. The tournament will be held at the beautiful Pass Christian Yacht Club\, and social play will be held at downtown businesses\, guests will enjoy prizes\, a Friday night reception\, and thoughtfully curated welcome bags and gifts.\n\nThis event benefits the Pass Christian Chamber of Commerce\, helping support local businesses and high school scholarships.\n\nJoin us for the day or make it a full weekend experience\, either way\, it's sure to be a memorable time on the Mississippi Gulf Coast!\n\n\n\n*Registration officially opens\, Monday\, May 25th\, 2026.\n\n \nSponsorship Opportunites\n Interested in sponsoring The Mississippi Gulf Coast Mahjong Classic?\n\nEmail: annaclaire@mscoastchamber.com or call (228) 604-0014.\n\n\n\nWeekend Itinerary:\n\nFriday\, August\, 21st\, 2026\n\n2:00 p.m. Tournament Prep Course    *Additonal Fee\n\n5:00 p.m.   7:00 p.m. Welcome Reception & Registration \n\n\n\nSaturday\, August\, 22nd\, 2026\n\n7:30 a.m.   8:30 a.m. Registration \n\nTournament Registration Location:\n\n*The Pass Christian Yahct Club\, 120 Market Street\, Pass Christian\, MS 39571\n\nDowntown Social Play Registration Location:\n\n*301 East Scenic\, Pass Christian\, MS 39571\n\n8:45 a.m. Welcome Announcements\n\n9:00 a.m.   Tournament and Downtown Social Play Begin \n\n*Tournament begins promptly at 9:00 a.m.\n\n1:30 p.m. Winners announced\n\n2:00 p.m.   Open Play around town\n\n\nLodging:\n\nThe Pass Bungalows\n\n100 W Scenic Dr.\, \n\nPass Christian\, MS 39571\n\nwww.passbungalows.com\n\n(228) 222-2090\n\nRoom Block Discount Code:\n\n\n\nPearl Hotel\n104 N Beach Blvd.\, \n\nBay St. Louis\, MS\, 39520 \n\nwww.pearlbsl.com \n\n(228) 688-0400\n\nRoom Block Discount Code:\n\n\n\nQuestions:\n\nWhat is Mahjong Money?\n\nMahjong Money is real money that can be used August 21st 23rd at participating businesses in Pass Christian to shop\, dine\, and enjoy local establishments. Think of it as a fun community discount designed to help you experience everything our town has to offer!\n\nHere's how it works:\n\n\n	If your bill is $50 and you use $25 in Mahjong Money\, you only pay the remaining $25.\n	If you grab a coffee for $5 and use your Mahjong Money\, your coffee is covered and you'll still have $20 left to use later.\n\n\nMahjong Money can be used throughout the event weekend at participating local businesses\, making it a great way to explore\, support local shops and restaurants\, and enjoy your time in town.\n\n\n\nRegistering online and not a Mississippi Gulf Coast Chamber Member?\n\nClick under the box\, Not A Member.  \n\n\n\nRegistering online and a required field is not applicable to you?\n\nAnswer the question with N/A. \n\n\n\nInterested in adding the Tournament Strategy Course?\n\nDuring online registration\, under "Additional Items\," add the Tournament Strategy Course by changing the quantity number to 1. The Stratefy Course is an additonal $50 fee.\nSocial Play Format:\n\n7:30 a.m.   8:30 a.m. Registration\n\n*301 East Scenic\, Pass Christian\, MS 39571\n\n8:45 a.m.   Welcome Announcements\n\n9:00 a.m.   1:00 p.m.   Social Play\n\n\n\nTournament Format:\n\nTournament play will include 3 (60 minute) rounds. 4 games will be scored each round.\n\n\n\n7:30 a.m.   8:30 a.m. Registration\n\n*The Pass Christian Yahct Club\, 120 Market Street\, Pass Christian\, MS 39571\n\n8:45 a.m.    Welcome Announcements\n\n9:00 a.m.   10:00 a.m. Round 1 (4 games)\n\n10:30 a.m.   11:30 a.m. Round 2 (4 games)\n\n12:00 p.m.   1:00 p.m. Round 3 (4 games)\n\n1:30 p.m. Winners announced\n\n\n\nTournament Rules:\n\nThe spirit of Mahjong blends strategy\, social connection and tradition\; these make the game special. Tournament play adds competition to the game\, but please remember that friendly competition is what brings energy and fun to the day. Play with respect\, focus\, and good spirit and most of all\, enjoy the games together. Good sportsmanship is a big part of the spirit of Mahjong. Treat other players and volunteers with respect.\n\n\n\nTournament play will include 3 (60 minute) rounds. 4 games will be scored each round.\n\n\n\nEast   is the "table captain." He/she is the first dealer\, responsible for keeping score for the round and keeps all players on track for time (finishing 4 games in 60 minutes). If a question arises at any time during the round\, East raises the flag to have a tournament volunteer come to the table.\n\n\n\nDealing\n\n\n	East is first dealer (The East position for each table will be assigned.)\n	All players take their own tiles during the deal\n	Players can only look at tiles once all tiles have been dealt. \n	The East position rotates to the right after the first game\, but the initial East fulfills the duties of table captain as noted above.\n\nCharleston\n\n\n	The first Charleston of three (3) passes is required. The second Charleston is optional. It only takes one player to stop the second Charleston once the first Charleston is completed. \n	Please be mindful of not passing ahead to avoid confusion at the table. \n	If any player has racked his/her tiles on the second left\, the entire second Charleston must be completed.\n	If doing a blind pass (first left and second right)\, you may NOT look at that tile(s). \n\n \n\nGame Play   East discards a tile to start the game\n\n \n\nPlaying\n\n\n	Your turn begins when you pick a tile or call a tile for an exposure. Do not place your hand on the next tile until the player before you has discarded. \n	A hand with a 'C' is concealed. You may not call for exposures unless it is the final tile for your mahjong.\n	A joker exchange may only be done on your turn. You must draw a tile from the wall first then ask to start the exchange. Never touch someone else's tiles when exchanging and do NOT let the tiles touch the table. Exchange tiles hand to hand.\n	If a player calls "Mahjong" in error and catches their mistake immediately (before showing more exposures or any other players start showing tiles) game continues without penalty.\n	When you win\, expose tiles in the order they are written on the card.\n	If a player wins\, do not show your tiles until their win is confirmed accurate. Wait to show your tiles in case the 'winner' is incorrect. If that player is incorrect\, the game continues with 3 players and that player's hand is dead.  \n\nCalling for a tile\n\n\n	A player may call the most recent discard until the next player racks their picked tile OR their picked tile is discarded and touches the table.\n	You may say "call\, wait\, or I want that" to call a tile\, and you may change your mind about taking it as long as you haven't touched it. "Hold" or "pause" may be used before you verbalize  a call\, but if another player calls for the time during the hold or pause\, the player that called first gets the tile for the exposure.\n	If you call a tile for an exposure or Mahjong\, you can change your mind only if you have NOT touched the discarded tile. If touched\, then it must be used for an exposure.\n	If two players call at the same time\, the tile goes to the next player in the rotation unless the other player can Mahjong.\n	A called tile must be used in an exposure if picked up or touched by a caller. If you call a tile for Mahjong or for an exposure\, the called tile must be placed on the top flat part of your rack first then follow with the remaining tiles in the segment.\n	A player may change the number of tiles exposed in a Pung or Kong\, etc until they have discarded. \n\nMisnamed Tiles\n\n\n	A mis-named tile cannot be called for an exposure. If you start to expose tiles based on what you hear\, rather than what you see\, your hand will be called "dead."\n	A tile cannot be claimed until correctly named. \n\n \n\nDead Hands\n\nDuring play\, you may suspect a player cannot win the game. This means that player is 'dead.'\n\n\n	 A hand is considered dead if the player has too many or too few tiles\, incorrect exposures or calls mahjong in error.\n	If a player makes a joker exchange before he/she draws and racks or calls and exposes\, player's hand is dead.\n	If a player exposes tiles while playing a concealed hand\, the hand is dead.\n	If a player picks out of turn\, picks from the wrong wall\, picks from the wrong end of the wall or discards a tile before picking\, the hand is dead\n	If a hand is dead\, jokers in exposures before the hand was declared dead are still up for exchanges.\n	If your own hand is dead\, you do not need to tell table.\n	If a player's exposures tell you a specific hand is being played\, the hand may be called 'dead' if all the needed tiles to complete a single or pair are shown on the table as discards or in another player's exposure(s).\n	If a player calls Mahjong in error and shows tiles\, that player is dead. Play continues with the remaining players.\n\nScorekeeping:\n\nEast is responsible for scorekeeping\, but each player is responsible for checking that their score is correct and signing the card at the end of each round. If there are errors/discrepancies in the scoring\, they MUST be resolved before the scorecard is turned in at the end of the round. If a dispute on the scorecard arises\, raise the red flag to have tournament staff come to the table to assist with the discrepancy. Once the scoresheet is turned in\, no changes can be made.\n\n\n	The player who declares Mahjong gets the value of the hand shown on the 2026 NMJL card.\n	An additional 10 points (+10) if the player picks their own tile from the wall for Mahjong or uses the picked tile for a joker exchange and calls Mahjong.\n	An additional 10 points (+10) if the player who wins Mahjong has a Joker-less hand* \n\n*Singles and pairs hands do not receive the extra points for a joker-less hand.\n\n\n	Each player receives 10 points for a wall game.\n	If a player's hand is declared dead during a wall game\, that player receives 0 (zero) points for the game and the other players receive 10 points for the wall game.\n	If Time is up before the game is finished\, each player gets 0 (zero) points for that game.\n	Any dead hand scores 0 (zero) points.\n	Penalty: Minus 10 points (-10) to a player who throws the winning tile for Mahjong to a hand with 1 exposure.\n	Penalty: Minus 20 points (-20) to a player who throws the winning tile for Mahjong to a hand with 2 exposures.\n	Penalty: Minus 25 points (-25) to a player who throws the winning tile for Mahjong to a hand with 3 exposures. \n\n\nTable Rotation:                                                                  Example: Table 1 of 50 tables\n\nEast   remains at the same table                                       East   stays at table 1\n\nNorth   Moves up a table                                                   North   moves to table 2\n\nWest   Moves up 2 tables                                                  West   moves to table 3\n\nSouth   Moves back a table                                               South   Moves to table 50
X-ALT-DESC;FMTTYPE=text/html:<div style="text-align: center\;"><img alt="" height="647" src="https://chambermaster.blob.core.windows.net/userfiles/UserFiles/chambers/2667/Image/MSGulfCoastMahjongClassicFlyer.png" style="width: 500px\; height: 647px\;" width="500" />\n<div background-color:="" class="xdj266r x14z9mp xat24cr x1lziwak x1vvkbs" color:="" font-size:="" segoe="" style="margin-inline: 0px\; overflow-wrap: break-word\; margin-bottom: 0px\; margin-top: 0px\; font-family: " ui=""><br />\n<u><em background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><span helvetica="" style="font-family: "><span style="font-size: 16pt\;">The Mississippi Gulf Coast Mahjong Classic</span></span></em></u><br background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="" />\n<em background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><span helvetica="" style="font-family: "><span style="font-size: 16pt\;">Friday\, August 21st- Saturday\, August 22nd\, 2026</span></span></em><br />\n<br />\nJoin us for the Mississippi Gulf Coast Mahjong Classic presented by the Pass Christian Chamber of Commerce! This will be a day of friendly competition\, connection\, and coastal charm! Whether you&rsquo\;re a seasoned player or just looking to enjoy a relaxed game with friends\, this event offers both competitive tournament play and a laid-back social play option. The tournament will be held at the beautiful Pass Christian Yacht Club\, and social play will be held at downtown businesses\, guests will enjoy prizes\, a Friday night reception\, and thoughtfully curated welcome bags and&nbsp\;gifts.</div>\n\n<div background-color:="" class="x14z9mp xat24cr x1lziwak x1vvkbs xtlvy1s" color:="" font-size:="" segoe="" style="margin-inline: 0px\; overflow-wrap: break-word\; margin-bottom: 0px\; margin-top: 0.5em\; font-family: " ui="">This event benefits the Pass Christian Chamber of Commerce\, helping support local businesses and high school scholarships.</div>\n\n<div background-color:="" class="x14z9mp xat24cr x1lziwak x1vvkbs xtlvy1s" color:="" font-size:="" segoe="" style="margin-inline: 0px\; overflow-wrap: break-word\; margin-bottom: 0px\; margin-top: 0.5em\; font-family: " ui="">Join us for the day or make it a full weekend experience\, either way\, it&rsquo\;s sure to be a memorable time on the Mississippi Gulf Coast!<br />\n<br />\n*Registration officially opens\, Monday\, May 25th\, 2026.<br />\n&nbsp\;\n<div style="text-align: center\;"><font face="sans-serif\, Arial\, Verdana\, Trebuchet MS"><span style="font-size: 21.3333px\;"><i><u>Sponsorship Opportunites</u></i></span></font></div>\n<span background-color:="" font-size:="" text-align:="" trebuchet="">&nbsp\;Interested in sponsoring The Mississippi Gulf Coast Mahjong Classic?<br />\nEmail: annaclaire@mscoastchamber.com or call (228) 604-0014.</span><br />\n<br />\n<u background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><em background-color:="" font-size:="" text-align:="" trebuchet=""><span helvetica=""><span style="font-size: 16pt\;">Weekend Itinerary:</span></span></em></u>\n\n<div style="text-align: center\;"><font face="arial\, sans-serif"><span style="font-size: 14px\;"><b><i><u>Friday\, August\, 21st\, 2026</u></i></b></span></font><br />\n<span background-color:="" font-size:="" text-align:="" trebuchet=""><strong>2:00 p.m. Tournament Prep&nbsp\;Course&nbsp\;</strong></span><strong font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="">&nbsp\;&ndash\;</strong><span background-color:="" font-size:="" text-align:="" trebuchet=""><strong>&nbsp\;</strong></span><em background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="">*Additonal Fee</em><br />\n<span background-color:="" font-size:="" text-align:="" trebuchet=""><strong>5:00 p.m.</strong></span><strong font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="">&nbsp\;&ndash\;</strong><span background-color:="" font-size:="" text-align:="" trebuchet=""><strong> 7:00 p.m. Welcome Reception&nbsp\;&amp\; Registration</strong>&nbsp\;</span><br />\n<br />\n<b style="color: rgb(51\, 51\, 51)\; font-family: arial\, sans-serif\; font-size: 14px\; text-align: center\; background-color: rgb(255\, 255\, 255)\;"><i><u><span style="background-color:#FFFFFF\;">Saturday\, August\, 22nd\, 2026</span></u></i></b><br />\n<span background-color:="" font-size:="" text-align:="" trebuchet=""><strong>7:30 a.m. &ndash\; 8:30 a.m. Registration</strong>&nbsp\;</span><br />\n<em background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><strong>Tournament Registration Location:</strong><br />\n*The Pass Christian Yahct Club\, 120 Market Street\, Pass Christian\, MS 39571<br />\n<strong>Downtown Social Play Registration Location:</strong></em><br />\n<em font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="">*301 East Scenic\, Pass Christian\, MS 39571</em><br background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="" />\n<strong><span background-color:="" font-size:="" text-align:="" trebuchet="">8:45 a.m. Welcome Announcements</span></strong><br background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="" />\n<span background-color:="" font-size:="" text-align:="" trebuchet=""><strong>9:00 a.m. &ndash\; Tournament and Downtown Social Play Begin&nbsp\;</strong><br />\n<em>*Tournament begins promptly at 9:00 a.m.</em></span><br background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="" />\n<strong><span background-color:="" font-size:="" text-align:="" trebuchet="">1:30 p.m. Winners announced<br />\n2:00 p.m.&nbsp\;&ndash\; Open Play around town</span></strong></div>\n<br />\n<u background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><em background-color:="" font-size:="" text-align:="" trebuchet=""><span helvetica=""><span style="font-size: 16pt\;">Lodging:</span></span></em></u>\n\n<div style="text-align: center\;"><font face="arial\, sans-serif"><span style="font-size: 14px\;"><b><i><u>The Pass Bungalows</u></i></b></span></font><br />\n100 W Scenic Dr.\,&nbsp\;<br />\nPass Christian\, MS 39571<br />\nwww.passbungalows.com<br />\n(228) 222-2090<br />\nRoom Block Discount Code:<br />\n<br />\n<font face="arial\, sans-serif"><span style="font-size: 14px\;"><b><i><u>Pearl Hotel</u></i></b></span></font></div>\n104 N Beach Blvd.\,&nbsp\;<br />\nBay St. Louis\, MS\, 39520&nbsp\;<br />\nwww.pearlbsl.com&nbsp\;<br />\n(228) 688-0400<br />\nRoom Block Discount Code:<br />\n<br />\n<u background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><em background-color:="" font-size:="" text-align:="" trebuchet=""><span helvetica=""><span style="font-size: 16pt\;">Questions:</span></span></em><br />\n<span style="font-size: 14px\;"><em><strong><span style="font-family: arial\, sans-serif\;">What is Mahjong Money?</span></strong></em></span></u>\n\n<p background-color:="" data-end="315" data-start="30" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="">Mahjong Money is real money that can be used August 21st&ndash\;23rd at participating businesses in <span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline">Pass Christian</span> to shop\, dine\, and enjoy local establishments. Think of it as a fun community discount designed to help you experience everything our town has to offer!</p>\n\n<p background-color:="" data-end="339" data-start="317" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><em><strong>Here&rsquo\;s how it works:</strong></em></p>\n\n<ul background-color:="" data-end="557" data-start="340" font-size:="" style="padding: 0px 40px\; color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="">\n	<li data-end="429" data-section-id="eju6kq" data-start="340" style="text-align: left\;">If your bill is $50 and you use $25 in Mahjong Money\, you only pay the remaining $25.</li>\n	<li data-end="557" data-section-id="nn1peb" data-start="430" style="text-align: left\;">If you grab a coffee for $5 and use your Mahjong Money\, your coffee is covered and you&rsquo\;ll still have $20 left to use later.</li>\n</ul>\n\n<p data-end="748" data-is-last-node="" data-is-only-node="" data-start="559" style="color: rgb(51\, 51\, 51)\; text-align: center\; background-color: rgb(255\, 255\, 255)\;">Mahjong Money can be used throughout the event weekend at participating local businesses\, making it a great way to explore\, support local shops and restaurants\, and enjoy your time in town.<br />\n<br />\n<u background-color:="" color:="" font-size:="" style="font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><span style="font-size: 14px\;"><em><strong><span style="font-family: arial\, sans-serif\;">Registering online and not a Mississippi Gulf Coast Chamber Member?</span></strong></em></span></u><br />\n<span background-color:="" font-size:="" text-align:="" trebuchet="">Click under the box\, <em>Not A Member.</em>&nbsp\;&nbsp\;</span><br />\n<br />\n<u background-color:="" color:="" font-size:="" style="font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><span style="font-size: 14px\;"><em><strong><span style="font-family: arial\, sans-serif\;">Registering online and a required field is not applicable to you?</span></strong></em></span></u><br />\nAnswer the question with N/A.&nbsp\;<br />\n<br />\n<font face="arial\, sans-serif"><span style="font-size: 14px\;"><b><i><u>Interested in adding the Tournament Strategy Course?</u></i></b></span></font><br />\nDuring online registration\, under &ldquo\;Additional Items\,&rdquo\; add the Tournament Strategy Course by changing the quantity number to 1. The Stratefy Course is an additonal $50 fee.</p>\n<u background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><em background-color:="" font-size:="" text-align:="" trebuchet=""><span helvetica=""><span style="font-size: 16pt\;">Social Play Format:</span></span></em></u><br background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="" />\n<span background-color:="" font-size:="" text-align:="" trebuchet=""><strong>7:30 a.m. &ndash\; 8:30 a.m. Registration</strong><br />\n<em>*301 East Scenic\, Pass Christian\, MS 39571</em></span><br background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="" />\n<strong><span background-color:="" font-size:="" text-align:="" trebuchet="">8:45 a.m.&nbsp\;</span></strong><strong background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="">&ndash\;</strong><strong><span background-color:="" font-size:="" text-align:="" trebuchet=""> Welcome Announcements</span><br />\n<span background-color:="" font-size:="" text-align:="" trebuchet="">9:00 a.m. &ndash\;&nbsp\;1:00 p.m. </span></strong><strong background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="">&ndash\;&nbsp\;</strong><strong><span background-color:="" font-size:="" text-align:="" trebuchet="">Social Play</span></strong><br />\n<br />\n<u background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><em background-color:="" font-size:="" text-align:="" trebuchet=""><span helvetica=""><span style="font-size: 16pt\;">Tournament Format:</span></span></em><br />\n<span style="font-size: 14px\;"><em><strong><span style="font-family: arial\, sans-serif\;">Tournament play will include 3 (60 minute) rounds. 4 games will be scored each round.</span></strong></em></span></u><br />\n<br />\n<strong>7:30 a.m. &ndash\; 8:30 a.m. Registration</strong><br />\n<em font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="">*The Pass Christian Yahct Club\, 120 Market Street\, Pass Christian\, MS 39571</em><br />\n<strong>8:45 a.m.</strong><strong background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet="">&nbsp\;&ndash\;</strong><strong>&nbsp\; Welcome Announcements<br />\n9:00 a.m. &ndash\; 10:00 a.m. Round 1 (4 games)<br />\n10:30 a.m. &ndash\; 11:30 a.m. Round 2 (4 games)<br />\n12:00 p.m. &ndash\; 1:00 p.m. Round 3 (4 games)<br />\n1:30 p.m. Winners announced</strong><br />\n<br />\n<u><em background-color:="" font-size:="" style="color: rgb(51\, 51\, 51)\; font-family: sans-serif\, Arial\, Verdana\, " text-align:="" trebuchet=""><span helvetica="" style="font-family: "><span style="font-size: 16pt\;">Tournament Rules:</span></span></em></u><br />\n<span style="font-family:arial\,sans-serif\;">The spirit of Mahjong blends strategy\, social connection and tradition\; these make the game special. Tournament play adds competition to the game\, but please remember that friendly competition is what brings energy and fun to the day. Play with respect\, focus\, and good spirit and most of all\, enjoy the games together. Good sportsmanship is a big part of the spirit of Mahjong. Treat other players and volunteers with respect.</span><br />\n<br />\n<u><span style="font-size:14px\;"><em><strong><span style="font-family:arial\,sans-serif\;">Tournament play will include 3 (60 minute) rounds. 4 games will be scored each round.</span></strong></em></span></u><br />\n<br />\n<strong><span style="font-family:arial\,sans-serif\;">East &ndash\; </span></strong><span style="font-family:arial\,sans-serif\;">is the &ldquo\;table captain.&rdquo\; He/she is the first dealer\, responsible for keeping score for the round and keeps all players on track for time (finishing 4 games in 60 minutes). If a question arises at any time during the round\, East raises the flag to have a tournament volunteer come to the table.<br />\n<br />\n<u><span style="font-size:14px\;"><em><strong>Dealing</strong></em></span></u></span>\n\n<ul>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">East is first dealer (The East position for each table will be assigned.)</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">All players take their own tiles during the deal</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">Players can only look at tiles once all tiles have been dealt. </span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">The East position rotates to the right after the first game\, but the initial East fulfills the duties of table captain as noted above.</span></li>\n</ul>\n<u><em><span style="font-size:14px\;"><strong><span style="font-family:arial\,sans-serif\;">Charleston</span></strong></span></em></u>\n\n<ul>\n	<li style="margin-top: 0in\; margin-right: 0in\; margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">The first Charleston of three (3) passes is required. The second Charleston is optional. It only takes one player to stop the second Charleston once the first Charleston is completed. </span></li>\n	<li style="margin-top: 0in\; margin-right: 0in\; margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">Please be mindful of not passing ahead to avoid confusion at the table. </span></li>\n	<li style="margin-top: 0in\; margin-right: 0in\; margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If any player has racked his/her tiles on the second left\, the entire second Charleston must be completed.</span></li>\n	<li style="margin-top: 0in\; margin-right: 0in\; margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If doing a blind pass (first left and second right)\, you may NOT look at that tile(s). </span></li>\n</ul>\n&nbsp\;<br />\n<em><span style="font-size:14px\;"><strong><span style="font-family:arial\,sans-serif\;">Game Play &ndash\; East discards a tile to start the game</span></strong></span></em><br />\n&nbsp\;<br />\n<u><em><span style="font-size:14px\;"><strong><span style="font-family:arial\,sans-serif\;">Playing</span></strong></span></em></u>\n\n<ul>\n	<li style="margin-top: 0in\; margin-right: 0in\; margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">Your turn begins when you pick a tile or call a tile for an exposure. Do not place your hand on the next tile until the player before you has discarded. </span></li>\n	<li style="margin-top: 0in\; margin-right: 0in\; margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">A hand with a &lsquo\;C&rsquo\; is concealed. You may not call for exposures unless it is the final tile for your mahjong.</span></li>\n	<li style="margin-top: 0in\; margin-right: 0in\; margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">A joker exchange may only be done on your turn. You must draw a tile from the wall first then ask to start the exchange. Never touch someone else&rsquo\;s tiles when exchanging and do NOT let the tiles touch the table. Exchange tiles hand to hand.</span></li>\n	<li style="margin-top: 0in\; margin-right: 0in\; margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If a player calls &ldquo\;Mahjong&rdquo\; in error and catches their mistake immediately (before showing more exposures or any other players start showing tiles) game continues without penalty.</span></li>\n	<li style="margin-top: 0in\; margin-right: 0in\; margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">When you win\, expose tiles in the order they are written on the card.</span></li>\n	<li style="margin-top: 0in\; margin-right: 0in\; margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If a player wins\, do not show <em>your</em> tiles until their win is confirmed accurate. Wait to show your tiles in case the &lsquo\;winner&rsquo\; is incorrect. If that player is incorrect\, the game continues with 3 players and that player&rsquo\;s hand is dead.</span>&nbsp\;<span style="text-align: center\;">&nbsp\;</span></li>\n</ul>\n<u><em><span style="font-size:14px\;"><strong><span style="font-family:arial\,sans-serif\;">Calling for a tile</span></strong></span></em></u>\n\n<ul>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">A player may call the most recent discard until the next player racks their picked tile OR their picked tile is discarded and touches the table.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">You may say &ldquo\;call\, wait\, or I want that&rdquo\; to call a tile\, and you may change your mind about taking it as long as you haven&rsquo\;t touched it. &ldquo\;Hold&rdquo\; or &ldquo\;pause&rdquo\; may be used before you verbalize&nbsp\; a call\, but if another player calls for the time during the hold or pause\, the player that called first gets the tile for the exposure.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If you call a tile for an exposure or Mahjong\, you can change your mind only if you have <strong><u>NOT</u></strong> touched the discarded tile. If touched\, then it must be used for an exposure.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If two players call at the same time\, the tile goes to the next player in the rotation unless the other player can Mahjong.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">A called tile must be used in an exposure if picked up or touched by a caller. If you call a tile for Mahjong or for an exposure\, the called tile must be placed on the top flat part of your rack first then follow with the remaining tiles in the segment.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">A player may change the number of tiles exposed in a Pung or Kong\, etc until they have discarded.</span>&nbsp\;</li>\n</ul>\n<u><span style="font-size:14px\;"><em><strong><span style="font-family:arial\,sans-serif\;">Misnamed Tiles</span></strong></em></span></u>\n\n<ul>\n	<li style="text-align: left\;"><span style="font-family: arial\, sans-serif\; text-align: left\;">A mis-named tile cannot be called for an exposure. If you start to expose tiles based on what you hear\, rather than what you see\, your hand will be called &ldquo\;dead.&rdquo\;</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">A tile cannot be claimed until correctly named. </span></li>\n</ul>\n&nbsp\;<br />\n<span style="font-size:14px\;"><strong><span style="font-family:arial\,sans-serif\;"><u><em>Dead Hands</em></u></span></strong></span><br />\n<span style="font-family:arial\,sans-serif\;">During play\, you may suspect a player cannot win the game. This means that player is &lsquo\;dead.&rsquo\;</span>\n\n<ul>\n	<li style="margin-bottom: 0in\; text-align: left\;">&nbsp\;<span style="font-family:arial\,sans-serif\;">A hand is considered dead if the player has too many or too few tiles\, incorrect exposures or calls mahjong in error.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If a player makes a joker exchange before he/she draws and racks or calls and exposes\, player&rsquo\;s hand is dead.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If a player exposes tiles while playing a concealed hand\, the hand is dead.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If a player picks out of turn\, picks from the wrong wall\, picks from the wrong end of the wall or discards a tile before picking\, the hand is dead</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If a hand is dead\, jokers in exposures before the hand was declared dead are still up for exchanges.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If your own hand is dead\, you do not need to tell table.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If a player&rsquo\;s exposures tell you a specific hand is being played\, the hand may be called &lsquo\;dead&rsquo\; if all the needed tiles to complete a single or pair are shown on the table as discards or in another player&rsquo\;s exposure(s).</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If a player calls Mahjong in error and shows tiles\, that player is dead. Play continues with the remaining players.</span></li>\n</ul>\n<u><span style="font-size:14px\;"><em><strong><span style="font-family:arial\,sans-serif\;">Scorekeeping:</span></strong></em></span></u><br />\n<em><span style="font-family:arial\,sans-serif\;">East is responsible for scorekeeping\, but each player is responsible for checking that their score is correct and signing the card at the end of each round. If there are errors/discrepancies in the scoring\, they MUST be resolved before the scorecard is turned in at the end of the round. If a dispute on the scorecard arises\, raise the red flag to have tournament staff come to the table to assist with the discrepancy. Once the scoresheet is turned in\, no changes can be made.</span></em>\n\n<ul>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">The player who declares Mahjong gets the value of the hand shown on the 2026 NMJL card.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">An <strong>additional 10 points (+10)</strong> if the player picks their own tile from the wall for Mahjong or uses the picked tile for a joker exchange and calls Mahjong.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">An <strong>additional 10 points (+10)</strong> if the player who wins Mahjong has a Joker-less hand* </span></li>\n</ul>\n<em><span style="font-family:arial\,sans-serif\;">*Singles and pairs hands do not receive the extra points for a joker-less hand.</span></em>\n\n<ul>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">Each player receives<strong> 10 points</strong> for a wall game.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If a player&rsquo\;s hand is declared dead during a wall game\, that player receives 0 (zero) points for the game and the other players receive <strong>10 points</strong> for the wall game.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">If Time is up before the game is finished\, each player gets <strong>0 (zero) points</strong> for that game.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><span style="font-family:arial\,sans-serif\;">Any dead hand scores <strong>0 (zero) points</strong>.</span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><strong><span style="font-family:arial\,sans-serif\;">Penalty:</span></strong><span style="font-family:arial\,sans-serif\;"> Minus 10 points (-10) to a player who throws the winning tile for Mahjong to a <strong>hand with 1 exposure.</strong></span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><strong><span style="font-family:arial\,sans-serif\;">Penalty:</span></strong><span style="font-family:arial\,sans-serif\;"> Minus 20 points (-20) to a player who throws the winning tile for Mahjong to a <strong>hand with 2 exposures.</strong></span></li>\n	<li style="margin-bottom: 0in\; text-align: left\;"><strong><span style="font-family:arial\,sans-serif\;">Penalty:</span></strong><span style="font-family:arial\,sans-serif\;"> Minus 25 points (-25) to a player who throws the winning tile for Mahjong to a<strong> hand with 3 exposures.</strong></span>&nbsp\;</li>\n</ul>\n\n<div style="text-align: left\;"><strong><span style="font-family:arial\,sans-serif\;"><u>Table Rotation:</u>&nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\;&nbsp\;<u>Example: Table 1 of 50 tables</u></span></strong><br />\n<span style="font-family:arial\,sans-serif\;">East &ndash\; remains at the same table&nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\;East &ndash\; stays at table 1</span><br />\n<span style="font-family:arial\,sans-serif\;">North &ndash\; Moves up a table&nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\;North &ndash\; moves to table 2</span><br />\n<span style="font-family:arial\,sans-serif\;">West &ndash\; Moves up 2 tables&nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; West &ndash\; moves to table 3<br />\nSouth&nbsp\;</span><span style="font-family: arial\, sans-serif\; font-size: 13px\;">&ndash\;</span><span style="font-family:arial\,sans-serif\;"> Moves back a table&nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\;South &ndash\; Moves to table 50</span></div>\n&nbsp\;\n\n<div><br />\n&nbsp\;</div>\n</div>\n</div>\n
LOCATION:The Pass Christian Yacht Club 120 Market St.\, Pass Christian\, MS 39571
UID:e.2667.34765
SEQUENCE:3
DTSTAMP:20260520T222146Z
URL:https://mscoastchamber.com/events/details/the-mississippi-gulf-coast-mahjong-classic-34765
END:VEVENT

END:VCALENDAR
